With over 11 years of experience as a full-pipeline 3D generalist, I specialize in creating immersive and interactive visual experiences for various industries, such as entertainment, architectural visualization, and marketing. My mission is to bring innovative and engaging solutions to complex challenges, using cutting-edge technologies and tools.
I currently work as a Sr. Design Engineer at Lockheed Martin, where I design and develop 3D applications for internal and external customers, using Unity and Unreal Engine 5. I also manage Impulse, my own 3D digital studio, where I provide 3D services for a diverse range of clients and projects. My core skills include concept art & storyboard, a full-pipeline 3D skillset for live-rendering game engines, and a rapid learning and process-improvement mindset. I use a full suite of industry software such as Unreal Engine, Unity, Autodesk Maya, Substance Painter, and have introduced and manage the Generative AI workflows on my team. I have a strong technical understanding of engineering and architectural mechanisms, a background in feature film and TV. I excel at working with and leading small teams, communicating complex ideas, and adapting to new software and pipelines.
-Worked as a part of the concept team to develop environment & character concept material
-Modeling work for TV & Commercials; Starz Black Sails, Atlantis Casino Resort Bahamas.
-Conceptual & Marketing visualization; work with clients to realize their vision and product with respect to budget and delivery dates.
-Complete 3D VFX pipeline work; take the product from concept to deliverable.
-Develop 2D graphics, logos, infographics & web content for client marketing.
-Days End is an IMAX Science Production House
-Concept & Pre-vis artist for Robots (2015) and Asteroid Hunters (2020)
-Work with director and VFX producer to design and concept 3D environments, interfaces, visual effects, and assets through storyboards and concept stills.
-Use 2D concept to construct 3D previs shots
-Quick and efficient modeling and animation iteration
-Prep scenes and previs for delivery to 3rd party VFX contractors
-Primarily working in Autodesk Maya w/ Vray + Octane Render, Photoshop, After Effects, some experience in Unity for live renderings.
-Experience in working in 3D/VR, with shots typically built for 8k 3D 60fps.