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Josh Shapiro
Josh Shapiro
Sr Design Engineer
Denver, United States

Summary

With over 11 years of experience as a full-pipeline 3D generalist, I specialize in creating immersive and interactive visual experiences for various industries, such as entertainment, architectural visualization, and marketing. My mission is to bring innovative and engaging solutions to complex challenges, using cutting-edge technologies and tools.

I currently work as a Sr. Design Engineer at Lockheed Martin, where I design and develop 3D applications for internal and external customers, using Unity and Unreal Engine 5. I also manage Impulse, my own 3D digital studio, where I provide 3D services for a diverse range of clients and projects. My core skills include concept art & storyboard, a full-pipeline 3D skillset for live-rendering game engines, and a rapid learning and process-improvement mindset. I use a full suite of industry software such as Unreal Engine, Unity, Autodesk Maya, Substance Painter, and have introduced and manage the Generative AI workflows on my team. I have a strong technical understanding of engineering and architectural mechanisms, a background in feature film and TV. I excel at working with and leading small teams, communicating complex ideas, and adapting to new software and pipelines.

Skills

CompositingConcept ArtEnvironment DesignMotion GraphicsTransport Design3D VisualizationHard Surface ModelingTexturingProp Design3D modeling

Software proficiency

Maya
Maya
V-Ray
V-Ray
Photoshop
Photoshop
After Effects
After Effects
3DEqualizer
3DEqualizer
SketchUp
SketchUp
Lumion
Lumion
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
SpeedTree
SpeedTree
3ds Max
3ds Max
Twinmotion
Twinmotion
RenderMan
RenderMan
Substance 3D Painter
Substance 3D Painter
Octane Render
Octane Render

Productions

    • Commercial / Advertisement
      Stretch Belt Adspot
    • Year
      2018
    • Role
      3D Generalist, VFX
    • Company
      The X Collective
    • Commercial / Advertisement
      Village Green
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Varsity Group
    • Commercial / Advertisement
      Kipling Meadows
    • Year
      2018
    • Role
      3D Generalist
    • Company
      Kipling Meadows
    • Video Game
      Industrial Complex
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Impulse
    • Commercial / Advertisement
      Vocalize 2
    • Year
      2017
    • Role
      3D Generalist, VFX
    • Company
      The X Collective
    • Commercial / Advertisement
      Savage Glow
    • Year
      2019
    • Role
      3D Generalist
    • Company
      D6 Mafia
    • Commercial / Advertisement
      IMES Technology
    • Year
      2013
    • Role
      3D Generalist
    • Company
      Gadi Productions
    • Video Game
      Farming Simulator | YZ65 Pack
    • Year
      2019
    • Role
      3D Generalist
    • Company
      Impulse
    • Commercial / Advertisement
      Endeavour
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Envisage Living
    • Music Video
      An Englishman In Love
    • Year
      2015
    • Role
      Motion Graphics Artist
    • Company
      The X Collective
    • Commercial / Advertisement
      Crown Point
    • Year
      2018
    • Role
      3D Generalist
    • Company
      Crown Point
    • Commercial / Advertisement
      Community Broadband
    • Year
      2018
    • Role
      Motion Graphics Artist
    • Company
      Community Broadband Company
    • Commercial / Advertisement
      Burke
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Camille M Burke
    • Commercial / Advertisement
      Opening to Love
    • Year
      2019
    • Role
      Motion Graphics Artist
    • Company
      Blakeswood
    • TV Production
      Arthur Digsby
    • Year
      2014
    • Role
      3D Generalist & Concept
    • Company
      D6 Mafia
    • Commercial / Advertisement
      Abstraction
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Abstraction Capital
    • Commercial / Advertisement
      Verandah
    • Year
      2015
    • Role
      3D Generalist
    • Company
      CTH
    • Commercial / Advertisement
      Ralston Creek
    • Year
      2015
    • Role
      3D Generalist
    • Company
      CenterPointe
    • Commercial / Advertisement
      Village At Belmar
    • Year
      2016
    • Role
      3D Generalist
    • Company
      BMSH Lakewood
    • Commercial / Advertisement
      Evercast Skyscraper
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Evercast
    • Movie
      Battlefield Beijing
    • Year
      2014
    • Role
      Concept 3D Modeler
    • Company
      Digital Domain
    • Board & Card Games
      Able Archer 83
    • Year
      2017
    • Role
      Art Lead
    • Company
      Impulse
    • TV Production
      Triad Progression
    • Year
      2018
    • Role
      3D Generalist
    • Company
      Eevolver
    • TV Production
      Hello From The Dark Side
    • Year
      2015
    • Role
      3D Generalist
    • Company
      The X Collective
    • Video Game
      Kethane
    • Year
      2013
    • Role
      3D Genernalist
    • Company
      Kethane Group
    • Movie
      Finding Noah
    • Year
      2015
    • Role
      Concept & Previs Artist
    • Company
      17K ASL
    • Commercial / Advertisement
      Chef Works Adspot / Promo
    • Year
      2015
    • Role
      Motion Graphics Artist
    • Company
      The X Collective
    • Movie
      Asteroid Hunters
    • Year
      2020
    • Role
      Concept & Previs Artist
    • Company
      Days End Pictures | IMAX
    • Movie
      Robots
    • Year
      2015
    • Role
      Concept & Previs rtist
    • Company
      Day's End Pictures | National Geographic
    • TV Production
      Black Sails
    • Year
      2014
    • Role
      3D Modeler
    • Company
      Digital Domain

Experience

  • Concept Artist | 3D Modeler at Digital Domain
    Los Angeles, United States of America
    October 2014 - December 2014

    -Worked as a part of the concept team to develop environment & character concept material

    -Modeling work for TV & Commercials; Starz Black Sails, Atlantis Casino Resort Bahamas.

  • Art Lead at Impulse
    Los Angeles, United States of America
    March 2014 - Present

    -Conceptual & Marketing visualization; work with clients to realize their vision and product with respect to budget and delivery dates.

    -Complete 3D VFX pipeline work; take the product from concept to deliverable.

    -Develop 2D graphics, logos, infographics & web content for client marketing.

  • Concept & Previs Artist at Days End Pictures
    Los Angeles, United States of America
    December 2013 - April 2019

    -Days End is an IMAX Science Production House

    -Concept & Pre-vis artist for Robots (2015) and Asteroid Hunters (2020)

    -Work with director and VFX producer to design and concept 3D environments, interfaces, visual effects, and assets through storyboards and concept stills.

    -Use 2D concept to construct 3D previs shots

    -Quick and efficient modeling and animation iteration

    -Prep scenes and previs for delivery to 3rd party VFX contractors

    -Primarily working in Autodesk Maya w/ Vray + Octane Render, Photoshop, After Effects, some experience in Unity for live renderings.

    -Experience in working in 3D/VR, with shots typically built for 8k 3D 60fps.